The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. I'm sure some of you have noticed the updated SDA file available on bethnet. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Serana will now feel even more responsive and alive during your adventures! - The Markarth and Morthal conversations were mixed up. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Added a small conversation where Serana asks the player a question about companionship. Sneeze/Yawn toggle is now only available she's become cured. Due to limited voice lines though, (even spliced) I can only do so much. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. 50% of the full revoice is now covered. Even vampires get tired. Incorporated Serana Hood Fix by thetrader, with modifications by me. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Changed the cooldown of the radiant misc. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. For now it's just about her dad but more topics to come for the next release. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Fixed a possible issue for some users with the Companions commentary. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. junctions that weren't previously there. For now, just dismiss her from the normal follower dialogue. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Over 160+ new lines! So now you can hear all of her fun lines. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Fixed some redundant code. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Disabled more hello, goodbye, and combat lines. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Now it shouldn't be delayed. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. - Final Serana Romance quest to end Serana's Romance questline. I felt in vanilla, that conversation was cut short. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. She will then call the player by their custom name! This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). An expansion of Serana's dialogue and NPC features to make her a more immersive follower. A quest marker will be provided for where to go. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added in a timer quest that controls relationship variables with Serana. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. This should prevent scene overlap from happening. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. I've since added in safeguards to ensure that once quests are run, they are no longer run again. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. ", or "What's on Your Mind? - New Radiant dialogue. Serana can now order drinks in taverns every now and then. - SDA is now in a BSA! - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Minor subtitle tweaks for the Sorine scene triggers. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Fixed sleep functionality for inns. - Patch functionality was fixed- it should now do its thing properly. Install hundreds of mods with the click of a button. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Some good stuff- primarily the fact that you're now able to romance Serana. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Added commentary on dragons returning. In a future update, this will be re-implemented. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - "House of Horrors" quest awareness. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. All rights reserved. - You can now change how far or near you want Serana to travel along with you! topic, so as to not clutter up Serana's main dialogue window. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. When both FG and OStim are installed, OStim takes precedence. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Fixed xEdit script property Warning Message (was previously harmless though). - A whole lot more subtitle fixes. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . Big Update! - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. LL version still to come. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Again, to rectify this just stand still or move in her direction. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore.
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