Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Note: Sylen. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Global event triggered as the last step in opening the dialog when Dialog.open() is called. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Harlowe's implementation of data types differs significantly from SugarCube's. Doing so allows interactions with the text to also trigger its <>. Deprecated: In the above, the second (set:) macro is never run, and the $count variable remains at 0. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Does not modify the original. Once a track has been unloaded, playback cannot occur until it is reloaded. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. For example: Deprecated: Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Returns the first Unicode code point within the string. The StoryInit special passage is normally the best place to set up playlists. See the Save.onLoad.add() method for its replacement. First, the CSS, JavaScript, and Widget sections are processed. You will, very likely, never need to use State.current directly within your code. Returns the given number clamped to the specified bounds. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. The StoryInit special passage is normally the best place to set up groups. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Wikifies the given content source(s) and appends the result to the target element(s). In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Warning: The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Returns a reference to the Dialog object for chaining. See: The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. The links go to the most recent release versions of each in SugarCube's source code repository. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). The config API has been renamed Config for better consistency with the other APIs. Returns whether the specified key exists within the story metadata store. Twine2: Not special. Returns a reference to the dialog's content area. If you want to play tracks in a sequence, then you want a playlist instead. Does not modify the original. Block widgets may access the contents they enclose via the _contents special variable. Warning (Twine 2): Due to how the Twine . The typed text has no default styling. A text replacement markup. This method has been deprecated and should no longer be used. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Warning: In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Warning: A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. If you want to change the font or color, then you'll need to change the styling of the macro-type class. Warning: Note: Removes the specified key, and its associated value, from the story metadata store. See the .flat() method for its replacement. Returns whether the given member was found within the array, starting the search at position. Note: ---- Like what. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Equivalent to including the nobr special tag on every passage. June 2017 in Help! Note: This macro is an alias for <>. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Prepends one or more members to the beginning of the base array and returns its new length. Returns a reference to the current AudioRunner instance for chaining. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Returns the variables from the active (present) moment. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Warning: Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. StoryMenu, etc. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". See Setting API for more information. Concatenates one or more members to the end of the base array and returns the result as a new array. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Returns whether, at least, some of the track's data has been loaded. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Gets or sets the master volume level (default: 1). Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. LoadScreen API. If you need them, then you'll need to keep them out of story variables. Returns the number of currently registered on-load handlers. Story variables are a part of the story history and exist for the lifetime of a playthrough session. See Story API for more information. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. SugarCube features a configurable autosave system. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). Determines whether certain elements within the UI bar are updated when passages are displayed. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Deletes the specified on-load handler, returning true if the handler existed or false if not. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Returns a new array consisting of the flattened source array. Determines whether the autosave is created/updated when passages are displayed. Warning: The HTML & CSS have undergone significant changes. Save API. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Etc. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. If you're on Linux, right-click on the file and select Copy. Note: Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. In general, look to the .random() method instead. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. The debug views may be toggled via the Views button. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Appends one or more members to the end of the base array and returns its new length. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Returns whether the engine is rendering the incoming passage. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). Deletes the audio track with the given track ID. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Returns the title of the passage associated with the active (present) moment. See the HTML and CSS docs for more information. Happens after the displayi.e., outputof the incoming passage. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this.